Near-field Interaction
Scene Interaction Parsing, Hand-Object Interaction Prediction, Manipulation Model.
Assistant Professor at Zhongguancun Academy
I lead ZGCA HMI Lab, working on Interaction-centric Embodied AI.
I am currently an Assistant Professor at Zhongguancun Academy. Previously, I was an assistant research fellow at Peking University and IDEA-CVR, working closely with Prof. Lei Zhang.
Before joining PKU, I spent 4 years in industry at Kuaishou and Xiaobing, working closely with Dr. Baoyaun Wang. I received my Ph.D. from the Institute of Automation, Chinese Academy of Sciences in 2020 under Prof. Junzhi Yu, and my B.S. from Chengdu University of Technology in 2015.
If you are interested in ZGCA and my research directions, please contact me.
My work sits at the intersection of computer vision, robotics, graphics, and human-machine interaction.
Scene Interaction Parsing, Hand-Object Interaction Prediction, Manipulation Model.
Spatiotemporal State Representation, Controllable World Model, Navigation Model.
Human-Robot Collaboration Framework, Human-Robot Social Interaction Framework, Multi-Embodied Agents.
Citation counts: Google Scholar, automatically updated via Shields.io (cached).
PINT is a unified model that leverages shared predictive intent for robot manipulation tasks.
4LC reuses cached visual representations across time and viewpoints to condition multi-task video generation efficiently.
Hybrid propose rank-calibration method for of action proposal and semantic understanding.
A systematic survey of foundation-model priors for HOI reconstruction, generation, and embodied transfer.
Prior knowledge maintenance and efficient downstream fine-tuning in VLA models.
A video-based world-ego modeling framework for long-horizon evolution in hybrid embodied tasks.
VLingNav combines adaptive reasoning with visual-assisted linguistic memory for persistent cross-modal semantic memory in long-horizon navigation.
A unified framework for point-based visual cognition based on LLMs.
Object referring is reformulated as a Chain-of-Thought reasoning task that verifies candidate object regions step by step.
An end-to-end framework for hand detection, 2D pose estimation, and 3D mesh reconstruction with a unified hand representation.
A unified framework for visual perception.
A framework for creating human avatars from few-shot unconstrained images.
A framework for creating human avatars from few-shot unconstrained images.
A 3D-aware GAN that can directly render high-resolution images.
A neural hand rendering framework with self-occluded illumination.
A single-view hand mesh reconstruction framework with accuracy, fast inference, and temporal coherence.
A camera-space mesh recovery method that separates root-relative mesh recovery and root recovery.
A marine robot with a soft manipulator for efficient delicate grasping in shallow sea.
GAN-RS elevates underwater visual quality for real-time robotic perception.
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